There are many interests that I have pursued in my life. Several revolve around technology, science, and problem-solving, while others include film photography, literature, and music. I have always achieved to combine my passions with projects and studies.

That has led to a fascination with engineering robust and flexible solutions to complex problems.


Multiuser Multiple Unit System

A showcase of my Multiplayer Multiple Unit System, exhibited at GameStage Expo 2015. The system allows game scenarios to extend across many monitors.

October 2015 Details

Image Flight

Images are converted to video sequences by transforming the y-axis to the time axis. This video has been created using ByteLight.

February 2017 Details


An interactive installation that was on exhibit at the Ars Electronica Festival 2018 in the Deep Space of the Ars Electronica Center.

October 2017 Details

Interactive Hydrodynamics

This is a teaser video for a audiovisual installation I initiated and co-developed. The installation was shown at the Ars Electronica Festival 2019.

July 2019

Modular Synthesizer, Shepard Tone

A modular synthesizer I developed with my game engine POWIDL for the installation Liquidus. It shows the auditory illusion of the Shepard tone.

August 2019

Freddy the Nugget

An installation that merges Unreal Engine, electronics and pneumatics into an art project. Exhibited 2022 at Hedonistika in Linz and Roboexotica in Vienna.

September 2023


Artificial Intelligence in Games

I've been working on AI in video games for a long time, including classic AI topics, artificial neuronal networks, and reinforcement learning (Q-Learning).

Virtual Reality

Virtual reality is my favorite tool for simulating exhibition environments and testing interaction concepts that are difficult to test in real life.

3D Modeling, Texturing, Optimization

With a passion for 3D modeling, I specialize in crafting custom 3D assets enriched with procedural texturing. My expertise also lies in optimizing existing 3D models and CAD data, ensuring heightened efficiency and realism.

Game Engines

As a curious game developer, I create custom game engines in various languages driven by a passion for learning, teaching, and pure enjoyment. Embracing innovation, I explore experimental features to elevate the art of game development.

Frequently Asked Questions

Are you from the Czech Republic?

I was born and raised in Austria, as well as my parents, grandparents, and great-grandparents.

My surname Divotkey goes back to a name change that one of my ancestors made because it was supposedly "fashionable" at that time to hold a foreign name. At least that's what the story says, which I can't and won't verify because I don't care.

What is 'Quantum Reboot'?

Some videos are signed without my name but using the term "Quantum Reboot."

This is the name of a collective and a registered association founded by myself and Michael Bauer in 2015. Most of the videos and works I realized during this time alone and with others are signed with Quantum Reboot.

The registered association was dissolved in 2020.

Do you have a graduate degree?

I studied computer science at Johannes Kepler University in Linz and successfully completed my studies. My academic degree is Dipl.-Ing. (Diplom-Ingenieur), roughly equivalent to MSc (Master of science).

However, I think that studies then and now are somewhat difficult to compare, regardless of the naming of the titles.

Contact Information

I would be happy to hear from you! Whether you have a question, feedback, or business inquiry, please don't hesitate to contact me using the contact information below.